Developing creative solutions with technical artistry and pipeline knowledge.
I am a Technical Artist with a focus on 3D art, shader development, and cross-departmental communication.
I specialize in “speaking artist” while thinking in code to bridge the gap between the creative vision and technical execution. My experience with creating custom tools and shaders is instrumental to bringing ambitious ideas to life. I have lead technical and creative teams ranging from 5 to 55 people across multiple disciplines.
My most recent project, Ling and the Corrupted Hollow, is an Unreal 5 puzzle platformer game. I worked as a Technical Producer and led teams from all departments. Click the links below to learn more!
Burn rubber across futuristic cityscapes on twisting gravity defying tracks with customizable karts in this competitive arcade racer!
Role: Art Producer
Team Size: 55 People, 17 Artists
Explore a mythical lost paradise as you help Ling and the spirits cleanse the Hollow Woods in our third-person puzzle platforming game.
Role: Technical Producer
Team Size: 26 People